Double Match is a strategic tile-clearing puzzle where you remove pairs of numbers based on matching rules and clear paths. Earn points, remove blocks, trigger streak refills, and climb the global and daily leaderboards. The better you plan, the longer you survive — and the higher your score climbs.
Top scores across all players (filtered by difficulty).
Best scores for the selected date and difficulty.
Tip: Clear all original (blue) numbers for a bonus. When no moves exist, new rows will be added.
No more moves available.
Your score: 0
Remove pairs of numbers from the board. A pair is valid only if two conditions are met:
A match is valid if:
Both numbers are identical, or
The two numbers add up to 10
Examples:
✔ 6 + 4
✔ 9 + 9
✔ 3 + 7
✘ 2 + 5
A match is only allowed if the connection between the tiles contains no blocking numbers.
Allowed directions:
Same row, no numbers in between.
Same column, no numbers in between.
Perfect 45° diagonal with empty cells along the way.
If numbers are on two adjacent rows, they may be matched if all cells between them are empty as if the two rows were one continuous line.
This creates powerful long-distance matches.
Grey tiles are blocks with 2 HP.
Every match damages nearby blocks (8 surrounding cells).
When HP reaches 0, the block disappears.
Base points:
+10 for identical pairs
+8 for pairs summing to 10
Bonus:
+2 per empty cell between matched tiles
+5 extra for matches that are not straight horizontal/vertical/diagonal
(typically two-row reading matches)
All starting tiles are blue.
If you clear all original tiles, you receive:
🎉 +50 bonus
If no valid moves remain:
New rows appear at the bottom.
Difficulty determines how many refills you have.
“Rows left” displays how many refills remain.
This system activates only when your normal refills reach zero.
To earn a streak refill, all three conditions must be met simultaneously:
Rows left = 0
No valid matches remain
After your last valid match, the board contains numbers only in the top 3 rows
→ meaning you have completely cleared the lowest 6 rows
If these requirements are met, you get:
🔥 Streak Refill → +2 new rows added
This can happen multiple times as long as you continuously clear back up to row 3 before running out of moves again.
If you clear the entire board, you earn:
🏆 +200 bonus
The game ends when:
Rows left = 0
No valid matches remain
AND you do not qualify for a streak refill
A popup appears where you can submit your score to:
Global leaderboard
Daily leaderboard (if in Daily Mode)
Double Match offers a fresh daily puzzle that unlocks each day.
You can play today’s puzzle or any previous date — but future dates are locked.
Everyone gets the same puzzle for the same day, making the Daily Leaderboard fair and competitive.
Look for long-distance matches to multiply your score.
Use diagonal matches to open up tight clusters.
Learn the two-row reading rule — it creates opportunities most players miss.
To trigger streak refills, plan several moves ahead to collapse the board up to row 3.
Horizontal match
To numbers on the same row can match if every cell between them is empty.
The path is straight, and no other number or block can be in the way.
Vertical match
Numbers placed in the same column can be matched if the spaces between them are empty.
Vertical matches are checked directly up or down with no bends.
Diagonal match
Diagonal matches work when the numbers lie on the same diagonal line and all cells along that diagonal are empty.
Even one blocked cell cancels the match.
If the board is cleaned so well that only the top 3 rows contain numbers when no more moves are available…
You earn a Streak Bonus and new rows are added automatically.
This lets skilled players extend the game and achieve far higher scores.

If two numbers are on adjacent rows, the game treats the two rows as one long reading line — just like reading text in a book:
Start from the number in the top row
Move right to the end of its row
Drop down to the next row
Continue left-to-right toward the second number
All cells along this reading path must be empty for the match to be valid.
If any cell along the route contains a number or block, the match is not allowed.
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